Bolt the ship and make it Bolt.


You build ships under a countdown.

Parts are paid for in time, off the same clock that decides when the enemy arrives.


Build, then fight

Parts that touch form a group. A group with a cockpit and an engine is a ship.

At 0:00 every ready ship launches itself, and anything unfinished is scrapped.


Pick the brain

The cockpit decides how the ship behaves.

CHASER runs down the fastest thing on the field.

GUARD holds the line at the mothership.

HUNTER ignores chaff and kills the biggest thing.

RAMMER charges into contact and needs no guns at all.

Wings, engines and guns work the same way. Role is what it does, tier is how much clock it costs.


Controls

SPACE opens the build bay.

Drag from the rack places a part. This is the only thing that costs time.

Q / E or the mouse wheel rotate 90 degrees. Hold Shift for 15.

F flips a part, which is how you mirror a pair.

D duplicates it at full price again.

Right-click or Del scraps it for half back.

ESC opens settings.

Q, E, F, D and Del act on the selected part, so click one first.


Notes

Plays in the browser. No mid run save

Made by adxze in Godot 4 

Assets by kenney

Published 9 days ago
StatusReleased
PlatformsHTML5
Authoradxze
GenreStrategy
TagsAuto Battler, Godot, Roguelike, Space, ziva
AI DisclosureAI Assisted, Code

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